Excessive Patterns

Sure, design patterns are good but there are times when they seem excessive. One particular example that I was pointed to recently is the following Java class:

That is quite a large class name to type, but right there, from the name of the class, you can guess that it uses the singleton, proxy, and abstract factory (assume an abstract factory) design patterns. So, how did they come up with something like that? Programming contest on who could write the most design patterns in a single class?


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